It is hoped that repeatedly doing this will increase familiarity and practice number ability. Students will see and hear the numbers and then have that paired with the digits displayed. It is hoped that learning can take place through the association of audio/text with the numerical digit. If you pick the correct block, then the monster survives, but if you choose badly, then the monster falls off the bottom of the screen and the game is over. The audio of one of these numbers is then played and you have to move the monster to the matching block. Three blocks are shown and each has a number displayed in the middle. In the mini-game you take control of a small monster and you have to help him survive by pointing and clicking to make jump him on blocks. Nine thousand five hundred and eighty six.Five thousand one hundred and seventy four.Six thousand four hundred and fifty three.One thousand three hundred and ninety one.Four thousand nine hundred and sixty nine.While numbers as a topic is quite basic for ESL learners, it is possible that some of the higher numbers may be completely new to some students and so they need some guidance on how they sound. The second aim is to present or introduce numbers for any students who do not know them. The hope is that this will increase familiarity and give practice in listening to how numbers sound. This is done through the mini-game in which students listen to audio and then click on the matching number. The main aim of this game is to practice using numbers in English. Students listen or read and then click on the matching number. This is a small game for learning numbers in English. For numbers 1 - 10, click on review and then click on 'play' from that screen.
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